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The Move

So that "second 90%" of porting Chrss from Turbogears to Django really has taken nearly as long as the first 90%. Of course I've had less time and sleep in the last eight months, but I'm now drawing a line in the sand. The porting is essentially there. I could spend a lot more time polishing the code, but I think the time has come to put it live. I'll sort out any issues afterwards.

There will be a bit of downtime (hopefully only an hour or so) while I move the site over. I have to convert the old database to a new format etc and this will take a little while. I'll also want to make sure there are no glaring bugs once I've done so.

So as there's Easter Weekend coming up and I've got at least two days at home, I'm going to move the site this Friday (22nd of April). So if you try to use Chrss on Friday and it's not running don't worry - it should reappear soon enough.

At this stage there won't be too many major differences between the old and new site, but I plan on overhauling the design later. Hopefully I'll also manage to get a few of the smaller features I've been planning done.

updated: May 26, 2011, 11:09 a.m.

lilspikey: April 22, 2011, 5:13 p.m.

Ok, so I've moved the site now. So far so good.

Already spotted a minor bug that I'll fix later. Sure there will be more later too.

energy: April 22, 2012, 2:08 p.m.

Hi John! Clever idea. Testing it out now. Open game awaiting your attention... :) Are you (going to share|sharing) the code anytime?

Nils "energy" Grotnes


lilspikey: April 22, 2012, 2:54 p.m.

Very simple idea really - an exercise in scratching an itch really.

I've thought I may open source the code at some point, but I'd want to tidy it up first and time's a bit limited. I imagine the core chess engine bit might get open sourced sooner/separately. The rest of the code is fairly generic websitey stuff though.

See you in the game.

energy: April 26, 2012, 5:49 a.m.

You might have a look at maybe?

Seems to me < open > shouldn't really win?

energy: April 26, 2012, 5:53 a.m.

And deleting a comment leads to a Server error (500) page...

lilspikey: April 26, 2012, 7:22 a.m.

Just tested writing and deleting a comment on a game and that worked for me. Which game/comment were you trying to delete on?

I'll have a better look at both of these things later.

energy: April 26, 2012, 12:51 p.m.

I had some problems getting the comment three places up in this thread to write the lt/gt chars right, so had to delete. Every delete worked, but sent me to a 500 Server error page.

lilspikey: April 26, 2012, 12:59 p.m.

Right - ok comments on the blog. Guess it's not something I've checked very often. Probably be very easy to fix...

lilspikey: April 30, 2012, 7:49 p.m.

Ok, those issues should be sorted now. Open games that have been ended also don't show up in the "open" list anymore.

energy: May 1, 2012, 12:37 a.m.

Looks good! Tested and found to work. :)

comments support markdown syntax (html will be removed).

made with psychic origami, using django.